Call of Duty: Black Ops
I'm guessing it stands for "Weapons of Mass Destruction". For I'm not sure why this map is called WMD but I suspect if I played Story Mode, I would know why. Overview. WMD is an excellent map for larger game battles such as Ground War. There are two main sniping posts on this map; the first is located by the A flag and is near the Spetsnaz spawn zone on the gas tanks (look for the sandbags facing the road). The second is located by the C flag and by the Black Ops spawn zone and is accessed by using a ladder, but is a bit harder to find.
In the s, technology started to be dumbed down to make an idiot-proof Air Force. Follow the on-screen buttons and take off. At the altitude and speed it flew, the metal plates expanded, hence each plate had gaps to allow for this. This also meant the Blackbird couldn't be completely fueled on the ground since the tanks would leak; it refueled in mid-air when the gaps were sealed and proceeded on mission.
Taking off in the SRA is so easy, even a caveman can do it. The real action starts when you start issuing orders to Hudson's team on the ground. IGN would like to note that the logistics of this mission back in would be technologically impossible. Other interesting story: one of the Skunkworks engineers mentioned each of the titanium screws had to be hand-made since the project wasn't open to normal bidding.
Good times for Lockheed-Martin. The game will pop-up button prompts, but not fast enough for accidents like death to occur. To guide the squad without incident:. Move to the marker on the road. When the trucks are mentioned and heard, for some weird reason Hudson and the squad will move into the small building. If there is a routing problem with the bots, tell them to move somewhere else, then re-click the correct destination. Inside the small building, it will be a silenced gun-battle.
Kill all the enemies who flashbang the building, and when everyone is gone, the action heads back upstairs. There's a brief firefight in the small buildings. What does wmd stand for black ops low and Weaver and your buddies should greatly help you clear the room.
Move the squad out the back, and notice the two enemies on the snow ramp. Have the squad attack them by simply moving at the enemies. Your bots will take them down if you ordered the men to move at the enemy, and not near them or past them.
That done, head back down-slope. Avoid the enemy patrol by having the squad duck and cover the default duck button as enemies approach. Wait how to say i hate you in hindi the enemies are all gone before giving the final move order, and that's into the enemy barracks.
Shoot the barracks up with your AUG-9 silenced. You should have plenty of ammunition. To move on, place the explosive on the marker on the barrack wall. Actually, you can place the charge, explore, and then detonate.
Once you blow the building, you will move to the next zone. Before you reach the rappel point, stop short of the guardhouse and go prone. If you don't, you will need to kill the sentry and attack dog. Unlike rappelling with Soap and Price, Hudson will need to descend and break accordingly. Rappel for about 2 seconds before braking, or you can see what happens when you BASE jump with a short ceiling it's lulzy. Hudson, Weaver, and his buddies will breach in when you get down to a certain point.
When you've cleared the room, you will head outside and down the stairs to the perimeter station. It's time for a pretty nifty stealth mission.
Hudson will have the silenced AUG-9 from before, along with a crossbow with scope and two arrow types explosive and reh-goo-larr. You will want to use the regular bolts if you want to maintain noise discipline. You need to, in order to clear this zone on Veteran otherwise, infinite soldiers and to complete the bonus task. Let your squad catch up so they shoot the enemy you don't.
Downing him early lets you proceed at a leisurely pace with the other targets. Either the one doing the welding or the one dragging the drum. Let your squad catch up after downing enemies 4 and 5 and they can help you waste this pair. Two enemies will be refueling a truck below you. Waste one and let the squad down the other. Kill him when the snow machine safely hides his body from the enemies at the right garage.
What are the best toys for pit bulls the AUG-9 and approach the stairs going down to the walkway slowly. This way, you spawn him, but don't get close enough to alert him. Loud or soft, you now breach into the perimeter station and kill everyone inside.
You must breach from the second floor the rest of the team fast-ropes in. This gives you the advantage of flinging bombs downstairs. Don't rest when you've cleared the area; a second squad will come in and attack before you can get the go ahead to cut the power. Prepare yourself. On a breach and clear, stay upstairs and send explosives and gunfire downstairs.
The upper level is a better place to be as you can meet and engage the Russian patrol coming back in. Cut the power of the perimeter building by locating the room on the first floor and interact with it. Once you're done, head outside. Hop the gap and sprint down the trail in what does wmd stand for black ops of your fire how to stream the simpsons. You will arrive at the bottom of the mountain, none the worse for wear.
After you regain control of Hudson, sprint and hop the gap just like the rooftop hop in Hong Kong. Anything less warrants you to be reassigned to remedial Physics Take over the base by starting your fire fight. Chew up the enemies and work your way through and then into the warehouse. Before you approach the ominous looking structure in the middle of a bomb-laden warehouse, check your equipment and look around. You need a sniping weapon and preferably grenades to get out quickly the exit is the large door that's closed right now.
After you enter the building and get Steiner's message, you need to escape before the place blows up. When you leave the control booth, head left and toss a flashbang and a grenade at the main door.
Stopping the enemies and then blasting them will clear out most of the opposition. The parachute sequence at the avalanche is easily done, provided you were sprinting to get away in time. To escape Yamantau, fight outside, kill the Technical's shooter, and board it. You just need to hold off enemies and Weaver will eventually start the motor.
With most of the enemies cleared, you can take out the truck gunner. Head for the Russian flatbed and use the vehicle mounted gun to keep enemies away while Weaver starts up. Once the engine hums, you're outta there. Last Edited: 5 Nov am. Bonus Task - Pathfinder Guide Hudson's squad to the enemy barracks without incident or casualties.
If you fail, you must restart the level. WMD - Intel 1 Before placing the C4 in the enemy barracks, search the console near the stairs Hudson descends or starts off in for this tape player. Check out the following gallery for your target priority. WMD - Intel 2 Enter the second floor of the perimeter building and cross the walkway to the other side.
An orange-lit maintenance room will have this tape player within. WMD - Intel 3 In the room rigged with explosives, look at the warehouse's roof. There is a stationary yellow beam actually a cargo crane above and to the side of the small marked what happened to ghost hunters international robb demarest where Steiner greets your team.
Under this yellow beam is a table with the tape player. Was this guide helpful? YES NO. In This Wiki Guide. Summary: Call of the Dead is inspired by legendary horror writer and director, George A. The level also features four all new multiplayer map. Franchises: Call of Duty. Genres: Shooter. Developers: Treyarch. Publishers: Activision. Release Date: May 3, Table of Contents. Walkthrough Executive Order Walkthrough S.
Call of Duty: Black Ops
WMD may refer to: Weapon of Mass Destruction - An achievement in Call of Duty: World at War. WMD (mission) - A campaign mission in Call of Duty: Black Ops. WMD (map) - A multiplayer map in Call of Duty: Black Ops and Call of Duty: Black Ops 4. WMD Camouflage - A camouflage in . The 3 Intel documents found in " WMD " regards USSR weapons and armament (including delivery for allied nations), sleeper-agent infiltration of the American mainland as well as Friedrich Steiner's biography. DOCUMENT 1. Nov 05, · WMD - Intel 2 Enter the second floor of the perimeter building and cross the walkway to the other side. An orange-lit maintenance room will have this tape player within. Cut the power of the.
Whilst approaching the vehicle, the player's view is somewhat obscured by the high altitude flight suit helmet. The player can see personnel rushing to their positions or saluting Mosely and Neitsch. After approaching the vehicle, Mosely and Major Neitsch shake hands before boarding the aircraft. After requesting permission to takeoff, the player is told "You have the sky" by the control tower. Captain Mosely is then prompted to press a control to engage the SR's afterburner, and then pull back on the thumb-stick or equivalent to begin the ascent.
After a short cinematic of the Blackbird Codename: Big Eye 6 in the air, the screen cuts to a first person view of the rear cockpit, the player now acting as Major Neitsch.
The view is that of a thermal screen where the four man CIA commando team can be seen prone in the snow. As Neitsch, the player must assist the commandos in safely navigating past enemy Russian patrols. After successfully issuing the team an order, the screen fades, and the player assumes control of Hudson , one of the members of Kilo 1 below. Throughout the beginning of the level the viewpoint switches between Neitsch and Hudson as the squad combats the Russian patrols with suppressed weapons.
After the commando team reaches the end of the access road, the player, now Hudson, is found laying prone in the snow with his squad-mates on his flanks under some fallen branches, now armed with a crossbow.
At that moment, a group of Russian soldiers on patrol slowly creep by north. Luckily, the squad is not detected and the troops continue on their path. The objective is to proceed to a Russian communications sub-station, disable short-range comms, and locate and seize evidence of weaponized Nova 6 gas. Making their way down the snowy trails, Hudson's team is met by their first enemies.
Using the crossbow, the player must pick off any targets while maintaining stealth. Continuing further down, the player is then required to hook up and manually rappel down the steep face of a mountain onto the metal roof of the sub-station.
Rappelling a second time through the facility's windows with suppressed AUG prototype rifles, the CIA team is immediately met by a horde of Russian soldiers. Once the substation is taken, the objective is updated and the player is required to move to the "com-stat," the base's satellite ground station.
Going further down the mountain, the squad soon meets a group of enemies that require a bit more firepower. Using explosive-tipped crossbow bolts, the enemies may be quickly eliminated; or can be dispatched without alerting the other guards by using regular crossbow bolts on single-man patrols and then using suppressed weapons to quickly eliminate groups.
After taking out the enemy troops and taking the storage shed, the player must continue to the power room. Switching to an assault rifle, the player heads towards the power room. Moving behind their teammate, he opens a door and is immediately faced with an enemy, quickly silenced with a knife to the neck. If stealth has been preserved up to this point, no alarm will sound until you assault the control room. Opposition is heavy within the control room. After fighting their way through the Russian soldiers, the player finds the comm-relay and yanks the fuses from the box, rendering the station useless.
Once Hudson and his squad have cleared the mountain and completed the objective, the player follows the team out of the building and across a metal catwalk.
A Russian soldier fires an RPG at the catwalk, causing Bruce Harris to fall off the side of the mountain, though he is later captured by Russian soldiers. Hudson must sprint jump over the gap. The detonation also causes a large avalanche.
With the aid of their parachutes they survive the jump. The team will land just outside the main compound, but not far away, Russian personnel are burning documents in the open in an effort to eliminate evidence of research. The Kilo 1 eliminates them and because of its 20mm turret the wall crumbles. Eventually, they find their way to the control room.
The room is rigged to blow and Kilo 1 are sealed inside, but the team is contacted remotely by Dr. Steiner - calling from the Rebirth Island research facility to make a deal for his life, in exchange for information on how to crack the numeric code that Dragovich uses in his sleeper cell broadcast.
Steiner tells the player he is located on Rebirth Island. Once Steiner finished talking, the control room is unlocked and the player has three minutes to escape before detonation.
The player must fight out and man a truck-mounted DShK machine gun until Weaver can hot-wire the truck to outrun the blast zone and the ensuing avalanche about to bury the facility and kill the remaining living people. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. M with Suppressor until after the player clears the barracks. DShK mounted on the truck during exfil. AK rarely seen on the Spetsnaz patrol, unusable.
RPG also seen on patrol, used by an Spetsnaz soldier to fire at the bridge. Weaver , a member of the CIA team. Neitsch getting ready to take off from the California airport. A Soviet patrol. Notice that their rifles are actually AKs. Weaver retrieving his knife from an enemy corpse.
Weaver assaulting the substation. Spetsnaz trooper getting pushed down the cliffs by a CIA member. Hudson planting a Semtex on the internal comms link. Weaver taking pictures of Dragovich 's map. Categories :.
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